Categories
Blog iPhone Mobile News

Android ‘openness’ more like ‘Open your wallet, please’

Insightful piece about Android’s “openness.” The promise of Android as an alternative to Apple’s approach is severely diluted by the same device manufacturers and carriers that were holding the smartphone market back in the first place.

It’s important to remember that Android was never conceived solely as a consumer phone OS, it’s an OS for mobile device OEMs to use in building their devices. As such, the device manufacturers have ample motivation to bolt custom user interfaces and features onto the core OS, since everyone starts with the same core Android OS. For their part, the carriers are back to their old tricks of disabling the features they’d prefer to monetize, and promoting their own app stores. Only Verizon allows Skype on Android, for example. AT&T only lets you use the Android Market for apps, no side-loading or alternate sources.

Mind you, in the days when the carriers had total control of the app market, fewer than 3 percent of phone users ever bought games, personalization content, or apps for their phones. In contrast, over 30% of iPhone users buy apps for their phones. By detaching app purchases from the phone bill and providing superior merchandising for apps, Apple was able to develop a real marketplace for mobile software. The old ‘carrier deck’ was a terrible place for discoverability, was tightly controlled by people who were very tone deaf to the brands offering apps and games, and the pricing model ensured that anyone purchasing apps would get a nasty surprise when their phone bill arrived.

App restrictions aren’t the only place where the carriers are flexing their newfound muscle in the Android world. You are also at the mercy of the carrier to see whether your Android 1.5 phone will be upgradable to 2.2; if the carrier decides they’d rather upsell you to their newer phones and a new contract (with stingier data allocations), you are out of luck.

The real revolution of the iPhone was to do an end run around the chokehold that carriers had on the functionality of a phone. It was unheard of to have a phone that was completely disconnected from the carrier deck for on-handset purchasing. Apps that used the Internet seemed expressly designed to ding you with additional data charges, and things like VOIP were strictly off limits. It was also nearly unheard-of to be able to easily update the phone firmware and receive new device functionality on an older phone. The latest crop of Android phones is selling ‘openness,’ but the real goal is to put the genie back into the bottle, and more of your money into the carriers’ pockets.

Categories
Blog iOS development iPhone Mobile News

Mystery “magic trackpad” could signal something big

Apple has gotten a Bluetooth trackpad approved by the FCC. So, what would you possibly do with this? You don’t need it for one of their laptops, they already have a trackpad. Potentially you could use it with an iMac or Mac Pro, but why bother with Bluetooth?

I’m picturing this as a remote for an iOS-based Apple TV, or an HD version of the iPod Touch that has a TV cable. Either combination would let you run iOS apps on a TV and control them from your couch.

All the rumors about a new AppleTV with limited storage based on iOS sound more and more like an iPod Touch with an AppleTV app. It actually makes some sense — you could buy or rent the movies you want, put them on this device, and actually take your movies over to a friend’s house to watch on their TV by plugging in an adapter cable. A 16GB iPod Touch could hold 4 or 5 feature films in about a third the space of a Blu-Ray movie box, and of course the chips are out there for higher capacity. Even better, the WiFi connection could let you serve streamed content as well, like the tons of podcasts and YouTube already available, or cloud-based iTunes video. It’s not a stretch to think of an iPod Touch HD that could play full 1080p over HDMI.

This Apple TV app could just run on an iPod, iPad, or iPhone, too. You just bring the remote and the adapter cable for your friend’s TV, and it’s Movie Night.

Now all Apple needs to do is get content owners to get real about TV and movie pricing on iTunes, and they could have a real business instead of a hobby. The technology for these and even cooler services is not the challenge, it’s getting content owners to agree to reasonable terms for the selling of content that is still often available for free on broadcast TV, or can be rented for $1 from RedBox.

Categories
Mobile News user experience UX

More details on Windows Phone 7

Details are trickling out about Windows Phone 7 series. No multitasking supports for apps, apps have to be installed through the Marketplace, and native applications are not permitted – everything has to be done through either XNA Game Studio or Silverlight. There will be some sort of option similar to Apple’s enterprise and ad hoc distribution. And, of course, the app certification process is going to be fast and transparent.

All said, this doesn’t sound like a big departure from the policies and engineering decisions that have gotten Apple so much criticism. It does appear, though, that they will be much better equipped than Android to avoid hardware fragmentation — they are requiring fairly specific hardware features, such as a common button set and graphics acceleration. They can provide hardware manufacturers with specific benchmarks in XNA and Silverlight to ensure that the phone meets performance expectations.

Categories
iPhone Mobile News

Mobile links for 15 Mar 2010

Blackberry user loyalty very much in question. Two in five Blackberry users are thinking about switching when their contracts come up, and not just to iPhone — Android is also poised to take away users. About 90 percent of Android and iPhone users say they plan to stay put.

Is anyone really surprised about this? Microsoft is going to only allow apps for Windows Phone 7 Series to be offered through their app store, and is going to have an approval process. They claim theirs won’t be as arcane as Apple’s, however. While some developers are crying foul, the success of Apple’s store has underscored the importance of having some sort of gatekeeper for apps, and making sure that apps are of sufficient quality and utility. Hopefully they will also do a better job than Android at promoting their marketplace.

Categories
iOS development iPhone Mobile News

Mobile links for March 11, 2010

On Android, Myspace is the number one social networking app. Seems that the facebook client on Android doesn’t measure up to the slickness of their Blackberry and iPhone versions.

Apparently 80 million Farmville users is not enough.Facebook games head Gareth Davis thinks that the ‘Mario’ of social gaming is still out there waiting to be discovered.

Uh-oh. More App Store approval drama. Really, though, there’s a lot of shovelware on the App Store, and asking developers to at least tryisn’t so heinous. Templated apps aren’t all bad, but if you are going to just hook up some RSS feeds, why not just use Dashcode to make a web app and avoid Apple’s approval process entirely?

The wi-fi only iPad may be a back door to drive sales of MiFi devices at Verizon and Sprint. So far prices aren’t so hot, compared to AT&T’s new no-contract plan; even though the wi-fi iPad is $130 cheaper, these plans more than make up the difference, and all require contracts.

You’re doing it wrong. I can see AT&T hedging their bets by offering an Android phone, but removing Google search and locking the phone down pretty much misses the point, doesn’t it? Even Verizon got this one right by letting their Android phones be.

We know Android is going to be significant, but when? Android’s growth is still building, doubling over the last quarter. Is it inevitable, or will there be a ceiling, as fragmentation and carrier interference (see above) take the luster off of the open-source OS?

Categories
Blog Mobile News

Mobile links for 15 February, 2010

Video comparing graphic performance on Google Nexus vs. iPhone 3Gs. This video shows a scene with about 11,000 polygons running on both phones. The higher resolution of the Nexus screen ends up seriously compromising graphics performance. More pixels, more work, and the Nexus doesn’t have the hardware power to compensate, hence about 1/2 the frame rate of the iPhone.

The big news for today, of course is the announcement of Windows Phone Series 7. Microsoft has re-designed their phone OS from the ground up, and the result is a very clean-looking interface which departs from most of the other mobile OS offerings. Engadget has some demo video. Games on this device will interface with Xbox live, which is a big departure, and the whole interface seems to share a lot of DNA with the Zune, with that mimimalist typography. The demos are on a touchscreen device with 3 buttons (home, back, and search), powered by a Qualcomm Snapdragon processor.

Many questions arise about the platform, such as whether it supports a wide range of handset hardware, how apps work on it, development details, etc., and whether Microsoft is planning to get into the handset hardware business like Google has with the Nexus, essentially competing with its OEM customers. Also, what support is there for the wide range of Windows CE and other handheld devices currently used in industry for POP, inventory management, etc. ? Still, this product introduction shows that Microsoft is determined to stay in the game.

On the iPhone front, Macworld saw the introduction of some new platforms for quickly generating applications, including Yapper, a WYSIWYG editor that garnered Best of Show. Yapper lets you build an app around RSS feeds with no coding, and supports iPhone, Android, and iPad, with content caching, location capabilities, push notification support, and support for monetization and analytics. Very promising approach. Others include iSites, and appOmator, as well as TapLynx, which has been around for a while.

The iPad is definitely stimulating new developer interest, according to Flurry Analytics. This article includes a graph comparing new starts of iPhone apps against Android projects.

Disney’s CEO, Bob Iger, is excited about the iPad.

When the heck are WWDC 2010 tickets going on sale? Last year sold out in record time, and the current drought of technical information on the iPad suggests that this year is going to be a mad rush. Articles like this suggest that Apple has booked the Moscone Center from June 28-July2, but there has been no word from Apple since this leak, and they may well need a bigger venue this time around.

This timeframe would place the keynote exactly 3 years from the release of the original iPhone, which has some people speculating that Apple will drop the exclusive with AT&T, but the introduction of some groundbreaking new data plans for the iPad suggests that Apple is likely to be extending the deal.

Android is still looming over the horizon. A report from Comscore shows that Android market share has about doubled in the last quarter, at the expense of Palm, Windows Mobile, and to a lesser extent, Blackberry. iPhone share is still growing, but the introduction of multiple new Android handsets is building momentum for Google. Developers, however, are not seeing a bonanza from the Android market, some are scaling back their development. Gameloft in particular says they are getting 400 times the revenue from iPhone that they are from Android. Gameloft’s revenue from iPhone games was about $24.5 million for 2009, and accounted for 22% of the company’s total revenue in the last quarter. Developers are generally complaining that price points on Android are lower, and that Google is not promoting its store nearly as well. Discoverability of Android apps is considerably weaker than for iPhone apps, as Android’s marketplace is generally only directly accessible over the handset. Android has not spawned a large ecosystem of third-party app and game review sites, and doesn’t have a desktop equivalent to iTunes, which provides most of the merchandising and visibility for iPhone apps. Even though Android is very likely to overtake Palm in the next quarter, Google’s inability to generate excitement around its app store will keep developers from committing to the platform.

Gartner issued a report last month that attributed 99.4% of mobile app sales in 2009 to the iPhone. Their methodology may or may not be sound, but if true this is a dramatic shift away from the old model of app and game sales through the carrier. The market for mobile apps is likely to reach nearly $7 billion this year. Garner is predicting that Apple’s share of this revenue may be about $4.5 billion, 70 percent of which will be going to developers.

Consumer Reports announced Friday that iPhone users consume 5 times the data of Blackberry users, and nearly twice that of other smartphones. This disparity explains why iPhones are bringing AT&T’s networks to their knees, but it also suggests that ease-of-use is very important to getting people to actually use their data services.